Poll of the Week Drop in every week to vote on some kind of poll I think up!
#723
Posted 15 March 2010 - 06:49 AM
bertuzzifan, on 15 March 2010 - 01:48 AM, said:
Halo 3 let you skip and there was a lot afterwards. A few of my friends learned this the hard way.
#725
Posted 16 March 2010 - 03:54 AM
bertuzzifan, on 15 March 2010 - 11:28 PM, said:
A game not worth playing or a ending not worth watching? That's pretty harsh if it's the former. You're saying you wouldn't play an amazing game if it had extra stuff at the end but made you watch the credits beforehand?
This post has been edited by Evili: 16 March 2010 - 03:55 AM
#727
Posted 16 March 2010 - 05:47 AM
Evili, on 15 March 2010 - 10:54 PM, said:
That statement did kind of confuse me. Explain yourself, 'tuzzi!
#729
Posted 16 March 2010 - 03:04 PM
Luinnar, on 16 March 2010 - 12:26 AM, said:
Occasionally, but I've only ever done it a lot with Silent Hill, as the intro changes.
Red Five, on 16 March 2010 - 07:59 AM, said:
Yeah, if I can't skip it or speed it up, I'll sometimes just leave the room for a while so as to not lose anything. Did that with Wanted yesterday, although the credits seemed longer than the game itself. xD
#730
Posted 16 March 2010 - 03:59 PM
#732
Posted 16 March 2010 - 04:08 PM
bertuzzifan, on 16 March 2010 - 10:59 AM, said:
I would disagree; I detest games not letting you skip cutscenes. Maybe I'm playing through the game for a third time and don't really want to watch the 10 minute video again.
#733
Posted 16 March 2010 - 04:27 PM
Colonel Link, on 16 March 2010 - 11:08 AM, said:
True, but I wish developers would always give us the option to confirm that we did in fact mean to push that button and skip the cutscene. I get frustrated when I accidentally bump a button and inadvertently skip an important part of the story.
#737
Posted 16 March 2010 - 07:07 PM
boyward, on 16 March 2010 - 12:27 PM, said:
More and more games are letting us pause the cut-scene, and in the pause menu, we have an option to skip. EVERY game should do this.
#738
Posted 16 March 2010 - 08:25 PM
DS-181-5, on 16 March 2010 - 01:27 PM, said:
That's happened to me more times than I can count.
Oh heck yes.
Also, I wish some games would just cut out lame cutscenes. Wanted comes to mind: some cutscenes are important, and other just give you a view of the next area. And more times then I can count it'd be area cutscene, walk for FIVE SECONDS, another area cutscene.
This post has been edited by Colonel Link: 16 March 2010 - 08:27 PM
#739
Posted 16 March 2010 - 09:42 PM
Colonel Link, on 16 March 2010 - 03:25 PM, said:
Also, I wish some games would just cut out lame cutscenes. Wanted comes to mind: some cutscenes are important, and other just give you a view of the next area. And more times then I can count it'd be area cutscene, walk for FIVE SECONDS, another area cutscene.
Or how about the classic "Look! Look! Another gate is opening! Oh no! Hurry, you're timed! Now look! It's closing!" cutscenes (especially notable in Rare's N64 platformers)? I hated those!

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