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The Elder Scrolls V: Skyrim Oblivion has ended, Skyrim has arrived

#1 User is offline   Colonel Link

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Posted 12 December 2010 - 08:20 AM

Here's the debut trailer for the new Elder Scrolls:


Discuss.
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#2 User is offline   Evili

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Posted 12 December 2010 - 09:55 AM

The trailer is... severely lacking, but I suppose it's just a trailer so I'm not complaining too much.

However, if they build this game on the same engine that they've built Fallout and the other Elder Scrolls, Skyrim doesn't interest me nearly as much. That engine is so buggy and glitchy, it makes the games near unplayable at launch. It really needs a revamp.
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#3 User is offline   Sargus

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Posted 12 December 2010 - 10:17 AM

I really love the Elder Scrolls games, so this intrigues me. It's true, as Evili said, that it's not quite as exciting if there's not a new engine, but the engine isn't actually everything. They could still do some great stuff with a tweaked version of the Gamebryo engine.
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#4 User is offline   Rexman64

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Posted 12 December 2010 - 10:19 AM

All I could say after seeing that was "Well, that sure was a trailer for a fantasy thing."

However, as a huge fan of Oblivion, I'm super excited just by confirmation that this game exists. As far as glitches and bugs go, I never had that much trouble with Oblivion or the newer Fallouts, but Bethesda would be absolutely foolish to continue using that tech--it's served its purpose, but now it's time to move on. I'd be shocked if this wasn't built on all-new tech.
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#5 User is offline   Luinnar

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Posted 12 December 2010 - 10:29 AM

I'm just glad it is not a MMORPG that was rumored to be. :P
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#6 User is offline   Emblem 180

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Posted 12 December 2010 - 11:25 AM

I echo the thoughts of Rex and Luinnar. Also, I was really hoping they would pick Skyrim for Elder Scrolls V! I'm extremely excited! I hope they don't go too far by making it action oriented or streamlined like Dragon Age II is shaping up to be.
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#7 User is offline   DS-181-5

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Posted 12 December 2010 - 12:29 PM

In defense of Bethesda, it's actually really expensive to code a new engine, or to convert your development over to another middleware engine. You're going to have to spend hundreds of hours training your developers on the new tech, plus they won't be nearly as skilled with the software.

It's all moot though, as they've announced that Skyrim will use a new engine: http://twitter.com/#!/Bethblog
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#8 User is offline   Evili

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Posted 12 December 2010 - 01:00 PM

View PostDS-181-5, on 12 December 2010 - 02:29 PM, said:

In defense of Bethesda, it's actually really expensive to code a new engine, or to convert your development over to another middleware engine. You're going to have to spend hundreds of hours training your developers on the new tech, plus they won't be nearly as skilled with the software.

It's all moot though, as they've announced that Skyrim will use a new engine: http://twitter.com/#!/Bethblog

YEAH! That's what I'm talking about! :D
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#9 User is offline   Messenger7

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Posted 12 December 2010 - 07:43 PM

I was just happy with an official announcement and release date. I'm glad to hear they're using a new engine also. I mean, I love Oblivion and the Fallout games, but like most of you have said, it's been done, it's had it's time. But I'm just very excited about the announcement!
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#10 User is offline   boyward

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Posted 12 December 2010 - 09:17 PM

New engine or not, I recently decided that I would never buy another Bethesday-published game at launch. No other publisher has caused me so much frustration with their buggy, unfinished games. Their quality control is consistently bad and I don't want to support them with pre-orders until they prove they are taking it seriously. Owners of the PS3 version of Fallout 3: GOTY Edition are STILL waiting on some patches that will make the DLC work integrate properly with the game. You would think that having all the DLC on the same disc as the game would make the most sense. But with Bethesda games one is better off waiting to see what happens at launch and also what kind of support Bethesda gives after the sale. That's my opinion anyway.

But hooray for an Elder Scrolls game that has dragons! One thing about Elder Scrolls is the enemies are almost always humanoid in size and shape. If they're going to mix some big beasties in with the generic goblins and lizard people, then that's a change that I'll welcome gladly.
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#11 User is offline   Luinnar

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Posted 07 January 2011 - 10:51 PM

New info!!!
From Kotaku:

Quote

The next Elder Scrolls game, Skyrim, will be making some big changes to the way the series handles things like combat and levelling-up.

Firstly, combat: you can now dual-wield weapons in the game. It sounds like a cheap take on a Halo/Modern Warfare staple, but where in those shooters it's a part-time indulgence, in Skyrim it forms the cornerstone of your approach to the game, as you can allocate which weapon or tool goes in which hand.

So, for example, you can put a sword in one hand and a dagger in the other. Or two daggers. Or a staff and a shield. Or a shield and a mace. For magic users, a different spell can be cast from each hand, or for a multiplying effect, the same spell can be thrown from both hands.

Another change to the way Skyrim plays compared to its predecessor, Oblivion, is in how you gain new powers and abilities. This game does entirely away with the concept of class creation, Bethesda's thinking being it's a bit naff asking people to predict how they're going to play a game when they haven't played it yet.

Replacing this, then, is an organic system of attribute growth based on use: the more you do something, the better you get at it. While this has long been a staple of RPG games, even dating back to the Quest for Glory series, but in Skyrim it's not just complementing a class structure, it's replacing it. So you won't be cast in stone as a mage if you use lots of magic, you'll just be some adventurer with a higher magic number in their stats.

You level up according to how you progress your most-used skills. "Raising one skill from 34 to 35 is going to level you faster than raising one from 11 to 12", Bethesda's Todd Howard tells Game Informer. If you stick to what you like/do best, you'll level up quickly. Conversely, if you want to take things slowly, you can raise all or most of your skills, as not focusing on one or two in particular will mean a slower rise through the levels.

One wildly unpopular aspect of Oblivion was the fact basic enemies levelled up alongside you, meaning even the most powerful warriors could sometimes be undone by sewer rats or angry crabs. In Skyrim, though, your opponent's levelling is more like that found in Fallout 3.

Continuing Bethesda's work with Fallout 3, each new level you gain in Skyrim will also give you a perk, which you can apply to give you added bonuses relative to how you want to play the game.


Various other tidbits (warning, strong language in other posts in link):

Quote

Confirmed Features:

-2-handed weapons and duel wielding confirmed.

-A variation of level scaling called Radiant Storytelling, where some quests are scaled and randomly generated for your character.

-No classes. Your skills level dynamically. You can choose a health boost, stamina boost, or magicka boost on levelling up. No word on attributes yet.

-Dragon shouts are special spells which are obtained by killing dragons and taking their souls, allowing you to speak draconic spell words. One slows time, one knocks enemies back, and one speaks a dragon's true name, forcing it to fight for you.

-UI is streamlined. Hitting the menu button will pop up 4 menus. Hitting up, down, left, or right will open up a menu. Up is the Skills menu. Your character looks up to see constallations which represent skills. Down is the map. Your character will look down at a topographical map of Skyrim. Left and Right are Invemtory and Compass.

-18 skills. Mysticism is gone, Armorer appears to replaced with Smithing, and some other skills may be merged or gone.

-Perk picking at every level-up.

-Finishing moves, unique to each weapon and enemy you fight.

-Dynamic Shadows.

-Children are in this game, probably still invincible.

-5 Major Cities and various small towns.

-Improved Faces/Improved Models. Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.

-Radiant AI is said to be upgraded. The mag cites an example where a player drops a weapon. Someone can pick it up and either keep it, return it, or brawl another for it. Only time will tell if this does not end up like old Radiant AI and cut down because the entire town killed itself over a mace.

- Snow falls dynamically (not as a basic texture on the ground). Trees and branches move independently with the wind. Water flows and huge draw distances.

-The Dragonborn has a mentor: His name is Esbern and voiced by Mark Von Sydow (Shutter Island, The Exorcist). Esbern is a surviving Blades member.

-The game takes place 2 centuries after Oblivion

-Initiating a conversation between a NPC no longer zooms. Quote: "Conversations aren't done in a zoomed in static shot anymore. Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking."

-Sprint is added

- You can't run backwards as fast as you do forward, preventing the heroic and brave manuever of backing up and smacking a person until he dies.

-10 races to choose from.

-Confirmed creatures: zombies, skeletons, draugr, trolls, mountain giants, ice wraiths, giant spiders, dragons, wolves, horses, elk, mammoth, saber-toothed cats.

-Presumably open cities (as dragons can attack them).

-Cooking/farming/mining/woodcutting/blacksmithing

-Hud-free first-person view and improved third-person perspective.

-5 Magic Schools. Destruction, Alteration, Conjuration, Restoration, and Illusion. Enchanting returns as a skill. Alchemy and Enchanting are not Magic Schools.

-Character creation improved, more body features customizable.

-Plot: The plot is that you are possibly the last Dragonborn, a group characterized by their ability to hunt dragons. The Septim line was a prominent Dragonborn line protected by the Dragonguards which eventually became the Blades. After -snip for spoilers?-, the Blades were hunted down and killed one by one and now are almost completely gone. The return of the dragons was foretold in the Elder Scrolls and was ushered in by the destruction of the Staff of Chaos, the creation of the Numidium, the events at Red Mountain and the Oblivion Crisis. The last event to unfold before the dragons return was the people of Skyrim turning against each other which is happening at the beginning of the game. Dragons start to appear in greater and greater numbers as the game goes on and will eventually culminate with Alduin possibly coming into the world, but we have no idea yet.

-Combat: The combat system has once again been overhauled. Now you may choose what you place in each hand, whether it be a sword and shield, dagger and sword, two swords or even a weapon in one hand and a spell in another. Assaulting with your shield is now apart of melee combat, being able to shield bash them to stagger them to give yourself an advantage in combat. Spells can now be dedicated to a certain hand meaning you can fight with your left hand aflame while your right hand is charged with lightning. Ranged combat has been improved by increasing the damage bows deal significantly, so much so that it is possible for one to one shot an npc from stealth but also so the draw time of your bow has been increased. Ranged combat shouldn't be able to be abused from stealth like in Oblivion due to the fact that NPCs are FAR more intelligent than any TES game.


Edit: Duel Wielding!

Also, is it too much to ask to be able to turn into a dragon eventually like in Divinity 2?
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#12 User is offline   boyward

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Posted 08 January 2011 - 10:51 AM

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This game does entirely away with the concept of class creation, Bethesda's thinking being it's a bit naff asking people to predict how they're going to play a game when they haven't played it yet.

Replacing this, then, is an organic system of attribute growth based on use: the more you do something, the better you get at it. While this has long been a staple of RPG games, even dating back to the Quest for Glory series, but in Skyrim it's not just complementing a class structure, it's replacing it. So you won't be cast in stone as a mage if you use lots of magic, you'll just be some adventurer with a higher magic number in their stats.


That's wise . I can remember taking as much as 30 minutes at the beginning of Oblivion agonizing over the pros and cons of each class. I would rather just begin the game and have my decisions shape my character, rather than get 20 hours into the game and be kicking myself for choosing the "wrong" class for the way I want to play the game. I actually re-started the game at one point because my stealth skill was too low for what I wanted to do.

Quote

One wildly unpopular aspect of Oblivion was the fact basic enemies levelled up alongside you, meaning even the most powerful warriors could sometimes be undone by sewer rats or angry crabs. In Skyrim, though, your opponent's levelling is more like that found in Fallout 3.


I still haven't played Fallout 3 to know what that's like, but I hated how the basic enemies in Oblivion leveled up with me, so this is a VERY welcome change.
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#13 User is offline   Luinnar

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Posted 08 January 2011 - 10:57 AM

View Postboyward, on 08 January 2011 - 12:51 PM, said:

I still haven't played Fallout 3 to know what that's like, but I hated how the basic enemies in Oblivion leveled up with me, so this is a VERY welcome change.

I think it is that the whole area scales to your level when you enter it, but does not change after that. So you can enter a dungeon and if you find it too hard you can go level up and come back and it will easier (as oppose to re-leveling up the enemies to match your level like Oblivion).
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#14 User is offline   boyward

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Posted 08 January 2011 - 11:48 AM

View PostLuinnar, on 08 January 2011 - 11:57 AM, said:

I think it is that the whole area scales to your level when you enter it, but does not change after that. So you can enter a dungeon and if you find it too hard you can go level up and come back and it will easier (as oppose to re-leveling up the enemies to match your level like Oblivion).


Thanks for explaining that Luinnar. That's a more reasonable system. In fact, it's probably too generous! I mean, if they REALLY wanted this game to be immersive they should have the enemy soldiers be training and getting stronger over time. That just makes logical sense that some guys are gonna level up because they're living in the barracks and sparring with each other and becoming more skilled and beefed up. Maybe cap those guys off at level 20 because their training isn't as intense or blessed as yours, since you're the chosen hero of prophecy or whatever. So I would be okay with them leveling up those guys. But yeah, when I go into a sewer and I'm the mighty champion of the gladiator games it never made any logical sense that the crabs and rats could kill me.

Quote

You can't run backwards as fast as you do forward, preventing the heroic and brave manuever of backing up and smacking a person until he dies.


Aw, man! That was my strategy for most of the game! Well, that plus casting the invisibility spell and just sneaking past.

Quote

Confirmed creatures: zombies, skeletons, draugr, trolls, mountain giants, ice wraiths, giant spiders, dragons, wolves, horses, elk, mammoth, saber-toothed cats.


Hooray for mountain giants, dragons, mammoth, saber-toothed cats, and variety! But what in the world is a "draugr"?

Wow, this is looking like it's going to be quite the game! I might even sell my copy of Oblivion: Game of the Year to save up for this! I still won't pre-order unless there's an awesome bonus (too many game-crashing bugs in Bethesda-published games) but I sure am getting interested in this!

Is it just me or does this game seem like more of a traditional fantasy setting rather than a weird and original one like Morrowind? Morrowind had all those stingrays in the sky and the cliff racer things. The list of creatures, while awesome, seems more like Forgotten Realms.
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#15 User is offline   DS-181-5

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Posted 08 January 2011 - 11:59 AM

View Postboyward, on 08 January 2011 - 11:48 AM, said:

Hooray for mountain giants, dragons, mammoth, saber-toothed cats, and variety! But what in the world is a "draugr"?

According to Wikipedia, they're an undead creature from Norse mythology.
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#16 User is offline   boyward

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Posted 08 January 2011 - 12:52 PM

View PostDS-181-5, on 08 January 2011 - 12:59 PM, said:



I couldn't make out who was the draugr in that drawing, but from the description it sounds like it's a ghost who can take the human form of the person whose grave/treasure he's guarding. I wonder if they will look like Vikings and inhabit the northern lands of the Nords.
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#17 User is offline   Rexman64

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Posted 24 February 2011 - 11:30 AM

There is now a real Skyrim trailer.

http://www.youtube.c...h?v=JSRtYpNRoN0

It looks... really nice.
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#18 User is offline   Emblem 180

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Posted 24 February 2011 - 12:29 PM

I can't explain how excited I am for this game. The music gives me chills every time I hear it. I absolutely love that they're taking things to the snowy mountains of Skyrim, and I hope they go all out with the theme to avoid the somewhat generic feel of Oblivion. Ah, it looks so awesome! Easily my most anticipated game, hands down.
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#19 User is offline   Colonel Link

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Posted 24 February 2011 - 12:39 PM

Me likey.
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#20 User is offline   Sargus

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Posted 24 February 2011 - 10:52 PM

Man... I had already heard a clip of that music before (from a behind-the-scenes video they released a little while back), but it still gave me chills, especially mixed with gameplay footage.

I'm suddenly super hyped for this game. If I had a copy of Oblivion handy, I'd probably play it this weekend.
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